![]() ![]() The liquid pipe thermo sensor is set to 0☌ (32☏), at which point it will close off and polluted water will by pass the aqua tuner. To prevent the polluted water from freezing in the pipes there is a liquid pipe thermo sensor with liquid shutoff. If the steam gets too hot, the thermo sensor will disable the aquatuner before it breaks and allows the steam to cool it. Connect the aquatuner to a thermo sensor, that sends a green signal if below 200☌ (392☏). The polluted water is cooled by the aquatuner. At the bottom of the vent chamber connect a thermo sensor to a water pump, set to send a green signal if below 25☌ (77☏) or the temperature you would like out. ![]() In the vent chamber, the steam will condense into water and collect at the bottom. The cooled polluted water then moves around loop, where it cools the power generators and the steam vent. The cooling system room powers the steam turbine, which coverts some of the heat back into power. As the polluted water passes through aquatuner the heat is displaced into a cooling system room. The cooling loop is a thermal aquatuner in a steam chamber cooling system. The polluted water won’t turn to steam due to vent heating, and is resistant to freezing at lower temperatures. These temperatures work well with the steam and liquid water. The cooling system uses polluted water, which is available early game, has a low freezing point of -20☌ (-4☏) and high boiling point of 119☌ (390☏). Steel and ceramic are recommended for this build as the steam chambers get hot and can break things. If you haven’t unlocked this tech, then wall off the steam vent to prevent the base from over heating until you are ready. Make sure you have researched steam turbines, thermal aquatuners, and basic automation. ![]()
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